June 10, 2026

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Microsoft Admits Game Pass Price Hike Caused Massive Subscriber Loss — Then Cuts Prices Again



Microsoft Admits Game Pass Price Hike Caused Massive Subscriber Loss
Breaking

Microsoft Admits Game Pass Price Hike Caused Massive Subscriber Loss — Then Cuts Prices Again

Microsoft has publicly acknowledged for the first time that last year’s sweeping Game Pass price increase directly triggered the loss of millions of subscribers within a matter of months — a blunt admission that forced the company to reverse course and slash prices again in spring 2026.

The confession came from Matthew Ball, Xbox’s newly appointed Chief Strategy Officer, during a live taping with The Game Business at this year’s Summer Game Fest. Ball stated plainly: “We shed millions of subscribers over the span of a few months” — the first time any Microsoft executive has acknowledged the true scale of the exodus on record.

+50%
Ultimate price hike
Millions
Subscribers lost
$22.99
New Ultimate price
Acquisitions growing

In October 2025, under the outgoing leadership of Phil Spencer, Microsoft raised Xbox Game Pass Ultimate’s monthly price from $19.99 to $29.99 — a 50% jump. PC Game Pass similarly climbed from $11.99 to $16.49 per month, an increase of roughly 38%. Microsoft framed the move around added value: more day-one releases, expanded cloud gaming features, and enhanced subscriber rewards.

Players weren’t convinced. Social media filled with cancellation announcements, and Microsoft’s own website reportedly struggled to handle the surge of users cutting their subscriptions before the new rates took effect. The backlash, it turns out, wasn’t just loud — it was financially consequential.

Plan Pre-Oct 2025 Oct 2025 Peak Apr 2026 (Current)
Game Pass Ultimate $19.99/mo $29.99/mo $22.99/mo
PC Game Pass $11.99/mo $16.49/mo $13.99/mo

When Asha Sharma succeeded Phil Spencer as Xbox CEO in late February 2026, she inherited a subscription service in decline. Sharma — a former Meta executive — arrived with no traditional gaming industry background, a fact that initially drew skepticism from industry veterans. Even Seamus Blackley, who spearheaded the original Xbox’s design in 2001, publicly predicted the brand’s demise, suggesting she had been tasked only with managing an “orderly end.”

But Sharma moved quickly. In a leaked internal memo in early April, she wrote that Game Pass had “become too expensive for players” and committed to a better value equation. A week later, on April 21, she followed through: Game Pass Ultimate was cut from $29.99 to $22.99 per month, and PC Game Pass dropped from $16.49 to $13.99.

“Game Pass Ultimate has become too expensive for too many players.” — Asha Sharma, Xbox CEO, April 2026

The reduction was meaningful but not a full reversal. Both tiers remain above their pre-October 2025 levels — Ultimate still costs $3 more per month than it did before the hike. Ball acknowledged as much at Summer Game Fest, noting that while the price has come down significantly, “the value has changed.”

That changed value proposition comes with a notable catch. Future Call of Duty titles will no longer be available in Game Pass Ultimate on launch day. Instead, new entries in the franchise will join the service approximately one year after release — during the following holiday season. Current Call of Duty titles remain available to subscribers.

For many subscribers, this is a meaningful change. Call of Duty’s day-one availability had been one of Game Pass’s most powerful selling points since Microsoft’s acquisition of Activision Blizzard. Players must now weigh whether a $22.99 monthly subscription is worth the wait — or whether buying the game outright at launch makes more financial sense.

Despite the trade-off, early indicators suggest the price correction is working. In a May 28 internal memo obtained by The Verge, Sharma told employees: “Since our price reduction, we have seen acquisitions grow and retention improve, which is a good first step.” She cautioned, however, that “we will not solve this in one moment or one launch.”

At Summer Game Fest, Ball echoed the cautious optimism, saying recent changes are now “resonating” with users. Sharma herself told Bloomberg that Xbox has “been able to reset Game Pass after an eight-month decline” and that the service has “returned to growth and expanding retention.”

Beyond the subscription itself, Sharma’s tenure has included other notable pivots: a recommitment to console exclusives (with Gears of War: E-Day confirmed as a permanent Xbox exclusive for October 2026), a return to the “Xbox” brand from “Microsoft Gaming,” and the discontinuation of the widely criticized Gaming Copilot AI feature. Together, these moves have gradually shifted core gamer sentiment.

Microsoft’s Game Pass saga stands as a cautionary tale about the limits of subscription pricing power. A service with 34 million subscribers as of early 2024 — and estimated industry revenue approaching $5 billion by mid-2025 — proved far more price-sensitive than its scale might have suggested. The attempted $10-a-month uplift for Ultimate ended up costing millions of subscribers and months of brand damage.

Whether the price cuts and strategic pivots can fully restore what was lost remains an open question. Microsoft does not publicly disclose Game Pass subscriber counts, making the true extent of recovery difficult to assess. What is clear is that the company has absorbed a hard lesson: in subscription gaming, value perception can unravel faster than it was built — and rebuilding it requires more than simply lowering the price.

Microsoft Admits Game Pass Price Hike Caused Massive Subscriber Loss — Then Cuts Prices Again

Microsoft Admits Game Pass Price Hike Caused Massive Subscriber Loss — Then Cuts Prices Again


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